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Leveling Up: In-Person Role-Playing-Games and Psychosocial Correlates Study
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Sample details

Levelling Up was a survey-based longitudinal study investigating the contexts in which individuals play in-person role-playing games and how they may serve as positive assets to psychosocial wellbeing. The impact of COVID-19 and individuals and their gaming communities was also explored. The study included 65 participants aged between 18 and 30 years across 3 data collections in the spring of 2020, 2021, and 2022, from the west of Texas in the United States of America.

Study design
Cohort

Number of participants at first data collection

65 (participants)

Age at first data collection

18 - 30 years (participants)

Participant year of birth

Varied (participants)

Participant sex
All

Representative sample at baseline?
No

Sample features

Gamers
Young adults
Dataset details

Country

United States of America

Year of first data collection

2020

Primary Institutions

Texas Tech University (TTU)

Links

depts.ttu.edu/hs/hdfs/research/sibs/research.php

Profile paper DOI

hdl.handle.net/2346/96357

Funders

Texas Tech University (TTU)

Ongoing?
No

Data types collected

mentalHealthData
Quantitative data collection
  • Self-report questionnaire – unspecified
Qualitative data collection
  • None
Neuroimaging data collection
  • None
Linked or secondary data
  • None
Features

Engagement

  • None
  • Keywords

    COVID-19
    Community
    Health and wellbeing
    Protective factors
    Social functioning
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